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 Ghosthound - Your Ship

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Posts : 120
Join date : 2009-05-02
Age : 35

PostSubject: Ghosthound - Your Ship   Mon Mar 29, 2010 6:52 pm

Ghosthound

Quirk: Rebellious
Past: Haunted

Starting Ship Points: 70
Starting Profit Rating: 20

Ending Ship Points: 50
Ending Profit Rating: 40

Hazaroth pattern privateer

Dimensions: 1.5 km long, 0.25 abeam
Mass: 5 megatons
Crew: 22000 crew
Accel: 5.6 Gravities Max Acceleration

Speed: 11
Maneuverability: +30
Detection: +12 (+18)
Hull Integrity: 32
Armor: 14
Turret Rating: 1
Space: 35
SP: 30
Weapon Capacity: Dorsal 1 prow 1

Components Power Space SP
Components Total 35 30
Mod Jovian Class 2 Drive 45gen 6 3
Strelov 2 Warp Engine 10 10
Single Void Shield Array- 5 1 0
Warpsbane Hull 1 2
M-1.r Life Sustainer 3 1
Voidsman Quarters 1 2
Mark 100 Auger Array 3
Ryza Pattern Plasma Battery 7 4 2
Ryza Pattern Plasma Battery 7 4 2
Cargo Hold and Lighter Bay 1 2 1
Bridge of Antiquity 1 1 2
Trophy Room 1 1 1
Crew Reclaimation Facility 1 1 1
Murder Servitors 1 1 2
Munitorium 1 3 2
Augmented Retro Thrusters 3 0 2
Bridge of Antiquity 112
Total 45 35 49

-------------------------------------------

Modified Jovian Pattern Class 2 Drive: Adds +1 to the ships speed, decreases the amount of space the drive takes up by 4

Warpsbane Hull: +10 to navigate through the warp, re roll warp travel encounters.

Mark 1.r Life Sustainer: Life Support system was designed for reliability and does little to remove the stink of oil and warp engine discharge. Increase all Morale loss by 1.

Mark-100 Auger Array: Standard Sensor Array

Ryza Pattern Plasma Battery (Dorsal): Strength 4, Damage 1d10+4 (1d10+5) Crit 4, Range 5

Ryza Pattern Plasma Battery (Prow): Strength 4, Damage 1d10+4 (1d10+5) Crit 4, Range 5

Cargo Hold and Lighter Bay: Cargo Hold and Lighter Bay: +50 achievement when working towards trade or criminal objective. -3 maneuverability.

Augmented Retro Thrusters: +5 to the ships maneuverability

Murder Servitors: Add +20 bonus to hit and run actions to the opposed command test. when determining critical hits inflicted by a hit and run action they participate in, the character conducting the raid may select any result between 1 and 6

Trophy Room: when working towards a trade, exploration or criminal objective, players earn an additional 50 achievement points.

Crew Reclamation: Reduce all losses to crew population by 3, to a minimum of 1, increase all losses to morale by 1.

Munitorium: +25 to military objectives, all macro batteries gain +1 to their listed damage

Bridge of antiquity: Add +10 to command tests or social skill tests any character makes while on the bridge. Hololithic display tank: Increase Ships Maneuverability by +5

----------------------------------------------------------------------------------------------------------

Crew: 100/100
Morale: 87/100
Crew Quality: Crack (40)


Last edited by Admin on Thu May 20, 2010 8:20 pm; edited 3 times in total
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Felix



Posts : 51
Join date : 2009-11-16

PostSubject: Re: Ghosthound - Your Ship   Mon Mar 29, 2010 11:27 pm

love it.
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Chosen One



Posts : 169
Join date : 2009-05-04

PostSubject: Re: Ghosthound - Your Ship   Fri Apr 23, 2010 1:53 am

Just a few things to point out.

1) I assume the +12 detection is the ships normal detection rating. As our "Past History" is "Haunted" we gain +6 detection, bringing it up to +18.
As a side note, we do suffer a permanent -10 to Morale (and with the Crew reclaimator and cheap life sustainer each causing an additional 2 morale loss every time we lose morale for any reason, we will probably be dealing with quite a few mutinies), and anyone that attempts to Hit and Run or Board us suffers a -5 to their command test.

2) As already pointed out and dealt with on a node somewhere on Riles side, just not here, a few components have been added in or switched out.

Add: Single Void Shield Array- 5 power, 1 space, 0 SP

Subtract: Librarium - 1 power, 1 space, 1 SP

That brings our current totals of power and space to:

45/45 Power and 35/35 Space.
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Felix



Posts : 51
Join date : 2009-11-16

PostSubject: Re: Ghosthound - Your Ship   Fri Apr 23, 2010 2:53 am

"oops mutany!" /me clicks the button to activate the murder servators unless the mutineers stand down
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