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Dark Heresy - OpenRPG

Dark Heresy forums for several games ran on Veav's server in OpenRPG.
 
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 Mission structure. A discussion

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Hidersine




Posts : 34
Join date : 2009-06-25

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PostSubject: Mission structure. A discussion   Mission structure. A discussion Icon_minitimeThu Apr 15, 2010 9:52 am

Hey All, its me, Hidersine.
As its something like the 4-5th session into the campaign, I would like to hear from you, the players, about what you have liked and disliked about the missions and campaign. I've gotten feedback so far that the current one is overly complex and opaque making it difficult to perceive what to do. Thats fine I'm quite willing to scale it back to a more reduced format espicially if this a common strife between you.

So what say you peeps?
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Inquisitor Bartholomew

Inquisitor Bartholomew


Posts : 132
Join date : 2009-05-02
Age : 45

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PostSubject: Re: Mission structure. A discussion   Mission structure. A discussion Icon_minitimeThu Apr 15, 2010 11:09 am

i sometimes feel stonewalled even after an excellent roll, like youre being stingy with information. the rolls are made so we dont have to micromanage what we do, for instance, if i go into a room and do an investigative roll, then i already HAVE turned over every rock and looked behind every blade of grass. we should just get the information that that is relevant from that particular room or from the area we are searching.

thats how i feel about it as we discussed previously. dont stonewall us, the rolls are there for a reason and if we end up sitting there for thirty minutes doing nothing it feels like we are being purposefully lead astray.
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Hidersine




Posts : 34
Join date : 2009-06-25

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PostSubject: Re: Mission structure. A discussion   Mission structure. A discussion Icon_minitimeSun Apr 18, 2010 5:06 am

Well I understand what you mean, and I will be looking to improve on that in the future. Unfortunately I can't really say much more than give you my assurances.
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PostSubject: Re: Mission structure. A discussion   Mission structure. A discussion Icon_minitime

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