- Admin wrote:
- Combat Rolls: An example is provided in your node for weapons on how we expect weapons to be rolled. This is to be done for clarity after a roll is called for or after an emote occurs.
The example that is being referred to is the following:
<b>Chosen Skill of __ </b><br>
[1d100]
<b>Target: </b>
<b>Called Shot Location:</b>
<b>Rate of Fire:</b>
<b>Range:</b>
<b>Damage Per Attack:</b>
[1d10+Damage] Pen
For those that look, you will notice that I haved added Range in there. This is to help expedite things. Rather than having people ask for range bonuses, when the roll is called for, the range will be right there and the GM can add bonuses for rate of fire and for ranges as they have the best idea where everything is. Or at least the range is right there, so if the GM says "They are 30m away" and you have a weapon with a range of 75, you know you get the +10 short range bonus.
So please add Range to your nodes. You will find the above macro under the weapons tabs.