Ship Name: Indomitable
Ship Class: Frigate
Population: 25,000 approx
Dimensions: 1.8 km, 0.3 km abeam at fins
Weight: 6 megatonnes
Speed: 7
Armor: 18 Hull: 38/38
Turret Rating: 1 Crew: 100/100
Void Shields: 1 Morale: 96/96
Detection: +15 Crew Quality: Competent (30)
Manuever: +20
Ballistic Skill bonus: +15
--Weapon Components--
Titanforge Lance Weapon - Str: 1, Damage: 1d10+4, Crit: 3, Range: 6
Mars Pattern Macrocannons - Str: 3, Damage: 1d10+2, Crit: 5, Range: 6
--Component and Background Package Effects--
-20 to tech-use attempts to repair ship (archeotech effect)
+5 to all command tests
+65 to Hit and Run tests in TOTAL
1d5 less weeks (realspace time) to travel through Warp
+10 to Navigation (Warp) tests, and roll twice on Warp Encounters table
No penalties to manuever tests due to space particles (nebulae, ice fields, etc.)
-40 to Silent Running attempts
+10 attempts to charm and intimidate rolls when interacting with those that understand the Imperial dogma and know the crewmember is from the ship.
--Complications and Past History--
-Machine Oddities: Rebellious-
Once per game session, during combat, a random component becomes unpowered until repaired. However, any component that suffers a critical roll a 1d10. On an 8 or higher the critical effect is ignored.
-Past History: Wolf in Sheeps Clothing-
Three components either do not show up on anything but a thorough internal scan or appear to be a different component of the same type. -2 drain on the ships power to maintain the illusion.