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Join date : 2009-05-02
Age : 35

PostSubject: House Rules   Sat May 16, 2009 9:57 am

Parry and Dodge

Parry and Dodge are now opposed rolls against the attacker. Parry will be ran a bit differently than Dodge for the sake of these rules. If you fail an opposed Parry check the target will get to add +2 damage for every other degree of success they win by. If you succeed in an opposed parry check you gain +10% against that target next round for every other degree of success you achieve.

Alotting actions to Defense and Offense

Players may forfeit multiple attacks to gain an extra defensive option. This works in conjunction with the full defensive option if you have only one attack. This also means a PC that forfeits an extra melee or ranged attack in a round may be granted an additional defensive option. In short, sacrificing all out attack ability for a chance at defense.

Experience Point Expenditures

You are not allowed to buy things of higher tier without GM approval. In the case of buying things from higher tiers the forumla is simple to figure out xp cost.

1 + (level of tier - Your current level of tier) x XP Cost at that tier = Your Cost.
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PostSubject: Re: House Rules   Sat May 23, 2009 12:31 pm

Weapon Classes

Any weapon that acquires the Extra Grip feature or is mounted on one hand via attachment has a dual class, it counts as both a basic and pistol weapon for purposes of melee and ranged attacks.

Character Creation

Character Creation will be done in front of me if rolled or checked via pointbuy through the book. Any character submitted to me without my presence for rolling of certain stats is considered voided. All PCs will be checked before allowed to enter the game and are required to have a bio.

Exceptional Quality Weapons

All exceptional quality weapons gain a +10% to the attack roll and the +1 damage bonus.
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